To be quite frank with your mental people, it's Shelly Chen that explains us via words Ben chosen what says A MEMOIR BLUE , on the Blog PlayStation. So that we really understand the why of how the development of such a video game ... Rather of an experience? Hmmmm ....
The memory in the skin
Here is indeed what the narrator tells, who conceived this title, which seems at least atypical in the current landscape ... "The story of the game is taken from a trip that I lived with my mother when I lived 'Has a child. In my memories, we had traveled to the next coastal town of ours to live a wonderful day, but when I grew up, I understood that my mother was gone with me to flee our house. "
That plants the "decor" ... an adventure at the start, based on personal memories so, and even if other real events are always at the heart of the project, it is completed by some creative additions "so that players can Understand what Miriam feels during his trip ".
Travel without speech
And as Shelly Chen explains, "some of the scenes present in the game are directly from my memories, when I was six years old. One of the things I remember very well, it's the train on which my mother And I embarked at the beginning of our trip. "...
Another aspect of has Blue Memory that may seem quite unexpected nowadays (still), it is the fact that its narration takes place entirely without the slightest word pronounced. because, Unlike other narrative games, A MEMOIR BLUE uses "expressive characters animations and songs instead of dialogues". The developer adds that he has "taken great care to refine each movement and every melody so that players understand the story visually."
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